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05AAA game / entertainment

Ashenfall

A campaign site built to sell a world, not a product.

Concept — CIRIUSSOFT studio work · fictional brand

Ashenfall AAA game / entertainment website design concept
The brief

Game campaign sites carry enormous, spiky traffic and have one job — turn a trailer view into a wishlist or pre-order. Heavy video and art usually destroy performance at exactly the moment the audience arrives.

How we'd approach it

  • Cinematic hero with an autoplaying muted loop and a poster frame that renders instantly on slow connections.
  • World, characters and media treated as distinct chapters, each with its own art direction inside one system.
  • A persistent pre-order bar on mobile so the conversion path never scrolls away.
  • Asset pipeline tuned for launch spikes: AV1/WebM video, responsive art, edge caching.

Key screens

Home

Cinematic hero, feature pillars and trailer.

World

Region-by-region lore with parallax art.

Media

Trailers, screenshots and downloadable press kit.

Palette
Ash
Basalt
Ember
Forge
Bone
Typography
Display
Condensed distressed grotesque, all caps
UI
Wide-tracked uppercase sans
Body
Neutral sans, 16/26
Build
ReactTanStack StartVideo pipelineEdge cachingMotionStorefront APIs
What ships
  • Launch-ready page weight under 1.5 MB before media
  • Storefront-agnostic pre-order routing across platforms
  • Press kit and media hub managed without a redeploy
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