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05AAA game / entertainment
Ashenfall
A campaign site built to sell a world, not a product.
Concept — CIRIUSSOFT studio work · fictional brand

The brief
Game campaign sites carry enormous, spiky traffic and have one job — turn a trailer view into a wishlist or pre-order. Heavy video and art usually destroy performance at exactly the moment the audience arrives.
How we'd approach it
- Cinematic hero with an autoplaying muted loop and a poster frame that renders instantly on slow connections.
- World, characters and media treated as distinct chapters, each with its own art direction inside one system.
- A persistent pre-order bar on mobile so the conversion path never scrolls away.
- Asset pipeline tuned for launch spikes: AV1/WebM video, responsive art, edge caching.
Key screens
Home
Cinematic hero, feature pillars and trailer.
World
Region-by-region lore with parallax art.
Media
Trailers, screenshots and downloadable press kit.
Palette
Ash
Basalt
Ember
Forge
Bone
Typography
- Display
- Condensed distressed grotesque, all caps
- UI
- Wide-tracked uppercase sans
- Body
- Neutral sans, 16/26
Build
ReactTanStack StartVideo pipelineEdge cachingMotionStorefront APIs
What ships
- — Launch-ready page weight under 1.5 MB before media
- — Storefront-agnostic pre-order routing across platforms
- — Press kit and media hub managed without a redeploy





